“I don’t feel engaged enough to stay in the game.”

From a playtest user

HOW IT STARTS

"Let's understand why the data looks off before we stop investing resources," the boss said.

Gather info

So which metrics need improvement?

What could be the reasons behind these declining metrics?

  1. Most players lose interest quickly because there's not much for them to do.

App Launch

Tutorial Complete

Pet Action

Pet Level Up

Drop-off

Drop-off

Drop-off

  1. Players tend to leave the game quickly, limiting us to show just a few ads per session.
  1. Consistent with user interviews, users show little interest in watching reward videos, leading to low revenue.

App Launch

Watch Ad Video

Watch Ad Video

OVERALL CONVERSION

Within a session, how many players would watch 2 reward videos.

<10%

Step 1

Step 2

Step 3

In summary, we need to focus on extending session length and making reward videos more appealing to our players.

define needs

To better engage users, I need to clearly define who they are and what they need.

The 2 main users types we target for this game are Achievers and Socializers.

Levels, Trophies, Badges, Points, Leaderboard

Friends, Communities, Communication

Playtests also revealed users seek more achievement, socialization, and companionship.

“It would be fun if I could play with my friends, competing the pet's level, and checking the leaderboard”

Enjoy Socializing and Showing Off

Players don’t find a lot of motivations to stay in the game or continue levelling up their pets, unless they can somehow show off their pets, or playing with friends within a community.

“I don’t feel like I’m making progress. I’m just repeating these actions[feed/water/play].”

Lost Track of the Progress Easily

Players aren’t properly encouraged to raise their pets, or have clear goals for the next step. The way players can check their progress on pet’s/trainer’s level is also not intuitive.

“I think it would be more engaging if we can play with her [the pet].”

Need More Interaction with Pets

Players wish to have more interactions with the pet, like petting and showering the pet. They also like to do something with their pets, as they are really sharing lives with the pets.

strategy

I then collaborated with the PM to identify features that offer high value with less effort.

High Impact

More Resource

(Time, Dev, Speed)

(User Retention & Engagement)

Activities with pets

Building communities

We decided to focus on creating pet activities first, as they will spark conversations in communities.

design

So what activities should we include? What art styles and color schemes should we use?

I chose softer, less saturated colors to convey comfort and tranquility

4 lifestyle activities were selected to reflect the lives people usually like to share with their pets.

Meditation

Choose a session length

XP

+20

3 mins

+5

XP

+50

15 mins

+8

Meditation

Choose your soundscape

Meditation

Breath in / out

PAUSE

12:15

Meditation

OK!

12:15

Good Job!

Rewards

You and Bubu are less stressed now

XP

+50

+8

EXIT

RESUME

Are you sure you want to exit?

12:15

You will lose your progress

Meditation

Meditation

Napping

Bathtime

Walking

Walking

Select an exercise

XP

+20

15 mins Walking

+5

XP

+50

15 mins Jogging

+8

Walking

I’M READY

Walking

2345

Steps in total

Steps/Min

12

PAUSE

12:15

Walking

Are you sure you want to exit?

12:15

You will lose your progress

EXIT

RESUME

Walking

OK!

Well Done!

Rewards

You and Bubu are less stressed now

XP

+50

+8

Napping

Choose your sleep aids

Napping

Choose a session length

00

02

03

04

33

01

Hour

29

28

31

32

27

30

Min

Your timer will go off at

4:30 PM

Rewards

XP

+50

+8

START

Napping

1:19:53

4:30 PM

Napping

Time to get up!

I’M UP

Napping

OK!

Well Rest!

Rewards

You and Bubu are now well rested!

XP

+50

+8

Bathtime

Ready to give your pet a sparkling bath?

I’M READY

Bathtime

Step 1/3

Grab the showerhead

Wet your pet

Bathtime

Step 2/3

Grab the shampoo

Lather with shampoo

Bathtime

Step 3/3

Rinse and dry with hairdryer

Rinse and dry

Bathtime

NICE!

Awesome!

Rewards

Bubu looks sparkling now!

XP

+50

+8

To enhance visibility and accessibility, I also designed an activity center to feature all activities.

results

Ad revenue increased by extending session length and offering more RV opportunities.

Feature Launched ✅

1/22 - 1/28

1/29 - 2/4

2/5 - 2/11

2/12 - 2/18

2/19 - 2/25

2/26 - 3/4

Ad revenue

50%

in Ad Revenue per DAU

225%

in Reward Video Conversion Rate

17%

in D1 Retention

237%

in RV impressions per DAU

40%

in Session Length

36%

in Lifetime value per user

Surveys also showed that users are excited to see how the community will evolve later.

Follow up

After launch, I reviewed data with DA and identified a pattern:

  1. Only players who engaged with activities stayed longer and watched more ads.
  1. How can we boost player engagement with activities?
  1. Research results point to the main screen layout as a possible issue.

33%

in Session Length

42%

in Ad Revenue per DAU

90%

in Activities Visibility

I will talk more about how I redesign the main screen at the portfolio walkthrough.

learnings

When I proactively act on potential in a project, I achieve good results.

The ability to analyze data and identify patterns is crucial for tracking my design’s performance and spotting areas for improvement.

Check out more projects

Healthcare Benchmarking Tool That Raised Renewals

Designed a intuitive system that drove 70% contract renewals and converted 66% of hesitant clients.

View More →

Making City Exploration Inclusive for Blind Users

Won top prize “People’s Choice” at HCDE Open House for an exploration app designed for low-vision users.

View More →

Enhanced Engagement and Reduced Drop-off Rate

Redesigned onboarding UX and drove a 73% boost in weekly active users and cut D1 drop-off by 68%.

View More →

“I don’t feel engaged enough to stay in the game.”

From a playtest user

HOW IT STARTS

"Let's understand why the data looks off before we stop investing resources," the boss said.

We have a lovely game that attracts many players, but unfortunately, most of them tend to drop off quickly. Our goal is to improve the game and ensure its long-term success.

Gather info

So which metrics need improvement?

After speaking with data analysts, I found that the Day 1 retention rate is low, which is a key metric for assessing the game's user engagement.

 

Additionally, its Ad revenue is significantly lower than our other games.

What could be the reasons behind these declining metrics?

I collaborated with data analysts to examine player behavior and key funnels that may impact D1 retention and ad revenue. From this, I identified 3 issues we can address to achieve greater results.

  1. Most players lose interest quickly because there's not much for them to do.

App Launch

Tutorial Complete

Pet Action

Pet Level Up

Drop-off

Drop-off

Drop-off

  1. Players tend to leave the game quickly, limiting us to show just a few ads per session.
  1. Consistent with user interviews, users show little interest in watching reward videos, leading to low revenue.

App Launch

Watch Ad Video

Watch Ad Video

OVERALL CONVERSION

Within a session, how many players would watch 2 reward videos.

<10%

Step 1

Step 2

Step 3

In summary, we need to focus on extending session length and making reward videos more appealing to our players.

DEFINE needs

To better engage users, I need to clearly define who they are and what they need.

I conducted multiple playtest sessions, categorizing users based on their goals, needs, and expectations while playing the game.

The 2 main users types we target for this game are Achievers and Socializers.

Hyper-casual games attract players during their downtime. Our target users prefer simple rewards and will return often if they form stronger connections with the game.

Levels, Trophies, Badges, Points, Leaderboard

Friends, Communities, Communication

Playtests also revealed users seek more achievement, socialization, and companionship.

I conducted several playtests and gathered surveys from a larger group of players, summarizing 3 main needs from our users.

“It would be fun if I could play with my friends, competing the pet's level, and checking the leaderboard”

Enjoy Socializing and Showing Off

Players don’t find a lot of motivations to stay in the game or continue levelling up their pets, unless they can somehow show off their pets, or playing with friends within a community.

“I don’t feel like I’m making progress. I’m just repeating these actions[feed/water/play].”

Lost Track of the Progress Easily

Players aren’t properly encouraged to raise their pets, or have clear goals for the next step. The way players can check their progress on pet’s/trainer’s level is also not intuitive.

“I think it would be more engaging if we can play with her [the pet].”

Need More Interaction with Pets

Players wish to have more interactions with the pet, like petting and showering the pet. They also like to do something with their pets, as they are really sharing lives with the pets.

strategy

I then collaborated with the PM to identify features that offer high value with less effort.

While both features could help to improve metrics, with limited resources, we must consider implementation difficulty and which will have the greater impact.

High Impact

More Resource

(Time, Dev, Speed)

(User Retention & Engagement)

Activities with pets

Building communities

We decided to focus on creating pet activities first, as they will spark conversations in communities.

Given the tight timeline, we chose a solution that's easier for devs to implement while delivering immediate metric improvements.

 

Additionally, engaging users in pet activities is likely to drive more usage and sharing within communities.

design

So what activities should we include? What art styles and color schemes should we use?

By observing those around me and social media, I’ve noticed that people love sharing their lives with their pets and feel a sense of responsibility in caring for them.

 

I then created a mood board to explore art styles and colors that I believe would best fit this game.

I chose softer, less saturated colors to convey comfort and tranquility

As most of our target users are female and they usually use the app in leisure settings.

4 lifestyle activities were selected to reflect the lives people usually like to share with their pets.

Out of activities people can enjoy with their pets during leisure time, we selected 4 that may encourage user engagement, extend session time for more ads, and increase chances to watch reward videos.

Meditation

Choose a session length

XP

+20

3 mins

+5

XP

+50

15 mins

+8

Meditation

Choose your soundscape

Meditation

Breath in / out

PAUSE

12:15

Meditation

OK!

12:15

Good Job!

Rewards

You and Bubu are less stressed now

XP

+50

+8

EXIT

RESUME

Are you sure you want to exit?

12:15

You will lose your progress

Meditation

Meditation

Napping

Bathtime

Walking

Walking

Select an exercise

XP

+20

15 mins Walking

+5

XP

+50

15 mins Jogging

+8

Walking

I’M READY

Walking

2345

Steps in total

Steps/Min

12

PAUSE

12:15

Walking

Are you sure you want to exit?

12:15

You will lose your progress

EXIT

RESUME

Walking

OK!

Well Done!

Rewards

You and Bubu are less stressed now

XP

+50

+8

Napping

Choose your sleep aids

Napping

Choose a session length

00

02

03

04

33

01

Hour

29

28

31

32

27

30

Min

Your timer will go off at

4:30 PM

Rewards

XP

+50

+8

START

Napping

1:19:53

4:30 PM

Napping

Time to get up!

I’M UP

Napping

OK!

Well Rest!

Rewards

You and Bubu are now well rested!

XP

+50

+8

Bathtime

Ready to give your pet a sparkling bath?

I’M READY

Bathtime

Step 1/3

Grab the showerhead

Wet your pet

Bathtime

Step 2/3

Grab the shampoo

Lather with shampoo

Bathtime

Step 3/3

Rinse and dry with hairdryer

Rinse and dry

Bathtime

NICE!

Awesome!

Rewards

Bubu looks sparkling now!

XP

+50

+8

To enhance visibility and accessibility, I also designed an activity center to feature all activities.

Several small pet-interaction features were scattered across the interface, so I decided to create a centralized space to showcase and list them, making it easier for users to access and engage.

results

Ad revenue increased by extending session length and offering more RV opportunities.

After launching the activities, session length increased significantly, with users typically engaging in more than two activities per session.

 

More users are also returning after 1 day to explore additional activities with their pets.

Feature Launched ✅

1/22 - 1/28

1/29 - 2/4

2/5 - 2/11

2/12 - 2/18

2/19 - 2/25

2/26 - 3/4

Ad revenue

50%

in Ad Revenue per DAU

225%

in Reward Video Conversion Rate

17%

in D1 Retention

237%

in RV impressions per DAU

40%

in Session Length

36%

in Lifetime value per user

Surveys also showed that users are excited to see how the community will evolve later.

The activities established a foundation for the upcoming community feature, getting users ready to share their pets and compete in rankings.

Follow up

After launch, I reviewed data with DA and identified a pattern:

 

Only players who engaged with activities stayed longer and watched more ads.

The pattern I uncovered while reviewing data with analysts reveals a key opportunity: boosting engagement could drive even better results.

How can we boost player engagement with activities? Research results point to the main screen layout as a possible issue.

Many players who quickly glanced at the screen struggled to find the activity center, even when prompted during usability testing.

I will talk more about how I redesign the main screen at the portfolio walkthrough.

33%

in Session Length

42%

in Ad Revenue per DAU

90%

in Activities Visibility

learnings

When I proactively act on potential in a project, I achieve good results.

I took the initiative to take on this task and proactively communicated with the PM and DA. Through my design efforts, I helped save the game and turned it into one of the company’s top 5 highest-grossing games.

The ability to analyze data and identify patterns is crucial for tracking my design’s performance and spotting areas for improvement.

Since data analysts aren’t always available, I learned to analyze data myself and extract key insights. This ability has helped me in many projects and made my designs more convincing.

Check out more projects

Healthcare Benchmarking Tool That Raised Renewals

Designed a intuitive system that drove 70% of users with this feature renewed contracts, and 66% of hesitant clients were converted.

View More →

Making City Exploration Inclusive for Blind Users

Won top prize “People’s Choice” at HCDE Open House for an exploration app designed for low-vision users.

View More →

Enhanced Engagement and Reduced Drop-off Rate

Redesigned onboarding UX and drove a 73% boost in weekly active users and cut D1 drop-off by 68%.

View More →

“I don’t feel engaged enough to stay in the game.”

From a playtest user

HOW IT STARTS

"Let's understand why the data looks off before we stop investing resources," the boss said.

We have a lovely game that attracts many players, but unfortunately, most of them tend to drop off quickly. Our goal is to improve the game and ensure its long-term success.

Gather info

So which metrics need improvement?

After speaking with data analysts, I found that the Day 1 retention rate is low, which is a key metric for assessing the game's user engagement.

 

Additionally, its Ad revenue is significantly lower than our other games.

What could be the reasons behind these declining metrics?

I collaborated with data analysts to examine player behavior and key funnels that may impact D1 retention and ad revenue. From this, I identified 3 issues we can address to achieve greater results.

  1. Most players lose interest quickly because there's not much for them to do.

App Launch

Tutorial Complete

Pet Action

Pet Level Up

Drop-off

Drop-off

Drop-off

  1. Players tend to leave the game quickly, limiting us to show just a few ads per session.
  1. Consistent with user interviews, users show little interest in watching reward videos, leading to low revenue.

App Launch

Watch Ad Video

Watch Ad Video

OVERALL CONVERSION

Within a session, how many players would watch 2 reward videos.

<10%

Step 1

Step 2

Step 3

In summary, we need to focus on extending session length and making reward videos more appealing to our players.

DEFINE needs

To better engage users, I need to clearly define who they are and what they need.

I conducted multiple playtest sessions, categorizing users based on their goals, needs, and expectations while playing the game.

The 2 main users types we target for this game are Achievers and Socializers.

Hyper-casual games attract players during their downtime. Our target users prefer simple rewards and will return often if they form stronger connections with the game.

Levels, Trophies, Badges, Points, Leaderboard

Friends, Communities, Communication

Playtests also revealed users seek more achievement, socialization, and companionship.

I conducted several playtests and gathered surveys from a larger group of players, summarizing 3 main needs from our users.

“It would be fun if I could play with my friends, competing the pet's level, and checking the leaderboard”

Enjoy Socializing and Showing Off

Players don’t find a lot of motivations to stay in the game or continue levelling up their pets, unless they can somehow show off their pets, or playing with friends within a community.

“I don’t feel like I’m making progress. I’m just repeating these actions[feed/water/play].”

Lost Track of the Progress Easily

Players aren’t properly encouraged to raise their pets, or have clear goals for the next step. The way players can check their progress on pet’s/trainer’s level is also not intuitive.

“I think it would be more engaging if we can play with her [the pet].”

Need More Interaction with Pets

Players wish to have more interactions with the pet, like petting and showering the pet. They also like to do something with their pets, as they are really sharing lives with the pets.

strategy

I then collaborated with the PM to identify features that offer high value with less effort.

While both features could help to improve metrics, with limited resources, we must consider implementation difficulty and which will have the greater impact.

High Impact

More Resource

(Time, Dev, Speed)

(User Retention & Engagement)

Activities with pets

Building communities

We decided to focus on creating pet activities first, as they will spark conversations in communities.

Given the tight timeline, we chose a solution that's easier for devs to implement while delivering immediate metric improvements.

 

Additionally, engaging users in pet activities is likely to drive more usage and sharing within communities.

design

So what activities should we include? What art styles and color schemes should we use?

By observing those around me and social media, I’ve noticed that people love sharing their lives with their pets and feel a sense of responsibility in caring for them.

 

I then created a mood board to explore art styles and colors that I believe would best fit this game.

I chose softer, less saturated colors to convey comfort and tranquility

As most of our target users are female and they usually use the app in leisure settings.

4 lifestyle activities were selected to reflect the lives people usually like to share with their pets.

Out of activities people can enjoy with their pets during leisure time, we selected 4 that may encourage user engagement, extend session time for more ads, and increase chances to watch reward videos.

Meditation

Choose a session length

XP

+20

3 mins

+5

XP

+50

15 mins

+8

Meditation

Choose your soundscape

Meditation

Breath in / out

PAUSE

12:15

Meditation

OK!

12:15

Good Job!

Rewards

You and Bubu are less stressed now

XP

+50

+8

EXIT

RESUME

Are you sure you want to exit?

12:15

You will lose your progress

Meditation

Meditation

Napping

Bathtime

Walking

Walking

Select an exercise

XP

+20

15 mins Walking

+5

XP

+50

15 mins Jogging

+8

Walking

I’M READY

Walking

2345

Steps in total

Steps/Min

12

PAUSE

12:15

Walking

Are you sure you want to exit?

12:15

You will lose your progress

EXIT

RESUME

Walking

OK!

Well Done!

Rewards

You and Bubu are less stressed now

XP

+50

+8

Napping

Choose your sleep aids

Napping

Choose a session length

00

02

03

04

33

01

Hour

29

28

31

32

27

30

Min

Your timer will go off at

4:30 PM

Rewards

XP

+50

+8

START

Napping

1:19:53

4:30 PM

Napping

Time to get up!

I’M UP

Napping

OK!

Well Rest!

Rewards

You and Bubu are now well rested!

XP

+50

+8

Bathtime

Ready to give your pet a sparkling bath?

I’M READY

Bathtime

Step 1/3

Grab the showerhead

Wet your pet

Bathtime

Step 2/3

Grab the shampoo

Lather with shampoo

Bathtime

Step 3/3

Rinse and dry with hairdryer

Rinse and dry

Bathtime

NICE!

Awesome!

Rewards

Bubu looks sparkling now!

XP

+50

+8

To enhance visibility and accessibility, I also designed an activity center to feature all activities.

Several small pet-interaction features were scattered across the interface, so I decided to create a centralized space to showcase and list them, making it easier for users to access and engage.

results

Ad revenue increased by extending session length and offering more RV opportunities.

After launching the activities, session length increased significantly, with users typically engaging in more than two activities per session.

 

More users are also returning after 1 day to explore additional activities with their pets.

Feature Launched ✅

1/22 - 1/28

1/29 - 2/4

2/5 - 2/11

2/12 - 2/18

2/19 - 2/25

2/26 - 3/4

Ad revenue

50%

in Ad Revenue per DAU

225%

in Reward Video Conversion Rate

17%

in D1 Retention

237%

in RV impressions per DAU

40%

in Session Length

36%

in Lifetime value per user

Surveys also showed that users are excited to see how the community will evolve later.

The activities established a foundation for the upcoming community feature, getting users ready to share their pets and compete in rankings.

Follow up

After launch, I reviewed data with DA and identified a pattern:

 

Only players who engaged with activities stayed longer and watched more ads.

The pattern I uncovered while reviewing data with analysts reveals a key opportunity: boosting engagement could drive even better results.

How can we boost player engagement with activities? Research results point to the main screen layout as a possible issue.

Many players who quickly glanced at the screen struggled to find the activity center, even when prompted during usability testing.

I will talk more about how I redesign the main screen at the portfolio walkthrough.

33%

in Session Length

42%

in Ad Revenue per DAU

90%

in Activities Visibility

learnings

When I proactively act on potential in a project, I achieve good results.

I took the initiative to take on this task and proactively communicated with the PM and DA. Through my design efforts, I helped save the game and turned it into one of the company’s top 5 highest-grossing games.

The ability to analyze data and identify patterns is crucial for tracking my design’s performance and spotting areas for improvement.

Since data analysts aren’t always available, I learned to analyze data myself and extract key insights. This ability has helped me in many projects and made my designs more convincing.

Check out more projects

Healthcare Benchmarking Tool That Raised Renewals

70% of users with this feature renewed contracts, and 66% of hesitant clients were converted.

View More →

Making City Exploration Inclusive for Blind Users

Won top prize “People’s Choice” at HCDE Open House for an exploration app designed for low-vision users.

View More →

Enhanced Engagement and Reduced Drop-off Rate

Redesigned onboarding UX and drove a 73% boost in weekly active users and cut D1 drop-off by 68%.

View More →